AI Insights · Timothy · April 2022
Top 5 Business Games on Android in Finland Q1 2022
In Q1 2022, the top 5 business games on Android in Finland showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into their trends.
The first quarter of 2022 saw an interesting performance from the top 5 business games on Android in Finland. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Idle Lumber Empire by AppQuantum experienced a fluctuating trend in its weekly revenue, starting at approximately $890 in early January and declining to around $387 by the end of March. Weekly downloads started strong with over 1.3K at the end of December but saw a significant drop to 169 by the end of January, before recovering to 617 by the end of March. The app's active users followed a similar trend, starting at 2.3K and falling to 775 in late January, then gradually increasing to 1.5K by the end of March.
Grand Hotel Mania: Hotel games from MY.GAMES B.V. showed a relatively stable revenue trend, peaking at $447 in mid-January and ending the quarter at $197. Weekly downloads saw a significant spike to over 1.1K in early January but dropped to around 75 by the end of March. Active users also fluctuated, starting at 1.4K at the end of December, peaking at nearly 3K in early January, and stabilizing at around 1.3K by the end of the quarter.
Idle Distiller Tycoon Game by Kano Games had a modest revenue performance, starting at $73 in the first week of January and ending at $54 by the end of March. Weekly downloads remained relatively low, with a slight decrease from 88 in early January to 26 by the end of March. Active users showed a minor decline from 110 in early January to 58 by the end of March.
Upland - Real Estate Simulator developed by Uplandme, inc, saw its weekly revenue start at $128 in early January, with a gradual decline to $17 by the end of March. Downloads were consistent but low, starting at 58 in early January and ending at 30 by the end of March. Active users remained relatively stable, fluctuating between 160 and 192 throughout the quarter.
The Office: Somehow We Manage from East Side Games Studio, launched in late January, saw its revenue peak at $199 in the week of January 24 and decline sharply to just $2 by the end of March. Downloads started at 320 in mid-January but dropped to zero by the end of February, with a brief spike of 48 in mid-March. Active users followed a similar pattern, starting at 274 in mid-January and dropping to 40 by the end of March.
For more detailed insights into the performance of these apps, visit Sensor Tower.